In the garbage-collected world, we want to keep the GC overhead as little as possible. One of the things we can do is limiting the number of allocations in our application. How to achieve that? There’s sync.Pool which caches allocated but unused items for later reuse. The Pool can become very useful when you have multiple parallel operations that can share the same piece of memory between them. The real power of it is visible when you have frequent allocations and deallocations of the same data structure.